Wednesday, February 20, 2008

NIGHTMARE CREATURES

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f your computer's got the horsepower to run it at higher resolutions, Nightmare Creatures looks impressive. The huge monsters you have to fight at every bend, ranging from zombies to werewolves to giant beetles, are terrifically detailed, fast, and ferocious. And either of the two tough characters at your command, the staff-wielding priest Ignatius and the young swordswoman Nadia, looks like an even enough match for them. Best of all, though, is the scenery, which really brings nineteenth-century London to life: A lazy fog hangs just above the stone streets; street lamps flicker, casting a calm light on their surroundings; rivers and waterways look placid and the homes lining their banks are quaint and almost inviting. Each of the dozen-odd stages in Nightmare Creatures looks different and feels real.

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